Devlog2


Since I am in the preproduction phase, I am still working on what works and what doesn't work. I had some issues with Unity and that slowed down the production of a small playtest, but I went back to the old version and playstested that while working on the new version. 


I playtested the old version of the game with my brother to see some things like movement speed and obstacle placement, things felt pretty good so far. Further test required whenever the new and improved version comes into play. 


The goal for next week is to start thinking about how the Game Design Document is going to look like and playtest some more. 


I added an image of what the current version of the game looks like. Will be compared to the next time whenever the "fixed" version of the game is out. 


A rough GDM was also attached to make sure whatever is added to the game does not stray too far from the original vision. 

Files

Screenshot_20221102-015729-490.png 22 kB
Nov 02, 2022
GDM.pdf 41 kB
Nov 02, 2022

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